Ash GamesNomad Steam wishlist case study · Riyadh

A game from Riyadh reached 49 countries.
Before launch.

A bilingual website, social media and ads, built for Ash Games. In one month: +334% Steam wishlists for Nomad.

First month: if you don't like our work, you don't pay. No upfront payment.

The Ash Games homepage in English: Nomad, The Legend of Zarqa, with Play the demo and Wishlist on Steam buttons
The Nomad page on mobile, in English
+334%in one month $1.32per Steam wishlist add from paid ads
The Ash Games site and the Nomad page, built by us.

The client

A studio from Riyadh,
telling the region's stories to the world.

The game
Nomad: The Legend of Zarqa. A roguelite action adventure where no two runs are the same, built on the legend of Zarqa al-Yamama.
Launch
A demo on Steam since September 2026, and the full release in 2027 on Steam, PlayStation and Xbox.
Before Nomad
Their first game, Azooma Escape, reached Steam's global front page in August 2025, before we worked with them.
“Our region has stories no game has told. Now we are telling them.”
From the studio's website
Yasser and Anas Bakhsh holding a third-place certificate at a games expo in Dubai
Yasser, the studio's founder, and Anas Bakhsh, its CEO. Dubai, 2025.

The challenge

Two audiences, one studio.
Both had to know the game before it launched.

  • An independent studio that needs Arab players and players worldwide, before the game is out.
  • Arab players want to find the game in their language. Players abroad want it in English.
  • One measure that matters: Steam wishlists, which have to grow long before launch.

What we did

From the first visit to the wishlist button.
Every step built, every dollar tracked.

  • Website
  • Bilingual social media
  • Meta and Reddit ads
  • Results tracking
  1. The inside-the-studio section of the Ash Games site, in Arabic
    1

    A bilingual studio website

    The studio and both games in one place, and every page leads the visitor to the wishlist button on Steam.

  2. The gameplay section of the Nomad page, in Arabic
    2

    A full page for Nomad

    The story, the gameplay, the world and the roadmap, with a demo button and a wishlist button.

  3. A Nomad post on the English accountA Nomad post on the Arabic account: which Zarqa do you like more?
    3

    An Arabic account and an English account

    On Instagram, X, TikTok, YouTube and Facebook. The same world, in each player's language.

  4. A post on how Nomad evolved over two months
    4

    Development became the story

    We share the game as it is built: early sketches, characters, and legends from the heritage of the Arabian Peninsula.

  5. A Nomad ad for players outside the region
    5

    Ads where PC players gather

    Campaigns in Arabic for Arab players and in English for the rest of the world. The budget goes to the market that brings wishlist adds at the lowest cost.

  6. 6

    Every dollar tracked

    A tracked link in every ad and every account, and a dashboard that ties spend to Steam wishlist adds, day by day.

Results

Zarqa al-Yamama could see a rider three days away.
We see every wishlist add, day by day.

Every result in this Nomad Steam wishlist case study comes back to one number. A Steam wishlist works like a pre-order: players save the game, and Steam alerts them the day it launches.

+334%

growth in Steam wishlists in one month

Compared with the month before, June 13 to July 12, 2026

+1,128

net wishlist adds

In the same month

$1.32

per Steam wishlist add from paid ads

In the same month

  • 96.4%of players who wishlisted Nomad kept it on their list
  • 49countries Nomad reached before launch
  • 1.62Mimpressions for Nomad's adsIn the first week of ads alone, across five platforms

Every number here comes from live accounts: Steam and the ad accounts.

The work

One world, two languages.
Every player finds Nomad in their own language.

Arabic
The Ash Games homepage in Arabic
The site in Arabic, and from the first screen: play the demo, or add it to your wishlist. Open the Arabic site
English
The Ash Games homepage in English
The same page in English, for players abroad.
The Nomad game page in Arabic, on desktop
The Nomad page: the story, the gameplay, the world and the roadmap.
The Nomad page on mobile, in Arabic
Arabic
The Nomad page on mobile, in English
English
ArabicThe Arabic account on Instagram.
Arabic post: Zarqa on paper, what do you think of her? Arabic post: she carries her village's worries in her eyes Arabic post introducing one of the game's enemies
EnglishAnd the English account, for the rest of the world.
English post about Zarqa's early designs English post: this is where Zarqa's story began English post about the army of masks

The journey

From the first page to the demo on Steam.
And the full release in 2027.

  1. April 2026

    We started: a site for Nomad, the studio site in Arabic and English, and a links page on every account that leads to Steam.

  2. May 2026

    Nomad is revealed and its Steam wishlist opens. The first week of ads runs across five platforms.

  3. June and July 2026

    We moved the ads to the markets that bring wishlist adds at the lowest cost. In one month: +334%.

  4. September 2026

    The demo goes live on Steam, and our ads now invite players to try it.

  5. 2027

    The full release on Steam, PlayStation and Xbox.

Still going

Nomad launches in full in 2027.
We still work with them every week.

Every week we review the ads and move budget to the market that brings adds at the lowest cost, publish in Arabic and English, and update the site at every new milestone for the game.

See Nomad on Steam

More success stories

FAQ

Questions before you start

The same approach works for any product: we build an audience before launch and track every dollar through to the result. In this Nomad Steam wishlist case study the result is a wishlist add. For you, it might be a booking or a quote request.

Before you launch your next project,
give it an audience that's waiting.

A free 30-minute consultation where we review your current marketing. We can start within 48 hours.

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Hussam Baaka, founder and marketing strategist

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